An image of a Sudden Dessaster III tournament map.

Sudden Dessaster III

  • Hosts: JonSlow & T‑West
  • Admins: Marintho, Potkeny, Raznochinets, welcometorapture & Wenegor
  • Map Manager: bazidrown
  • Dates:

Sudden Dessaster returns for its third installment! Featuring the Sudden Death game mode, players cannot build additional Town Centers and are defeated instantly when their final Town Center is destroyed.

Cut a forest to make room for Trebuchets. Send a Siege Tower with Villagers to drop a Castle over walls. Or sacrifice every single Villager while sneaking around the map with Petards. There's no limit to the creativity available in Sudden Dessaster III.

Unified Handbook

Sudden Dessaster III is sponsored by World's Edge and follows the rules of the Unified Handbook, with the following changes:

  • Seeding incorporates results from previous Sudden Dessaster events.
  • Players must schedule in the tournament's Discord server, be in a voice channel while in game, and upload match results immediately after a set is completed.
  • If players cannot agree on a server, then the higher seed picks the server for a set's first game.

Timeline

Players must be available to play the semifinals and finals live on and , each day starting at 15 UTC. The final day features the Silver League finals, followed by the main event finals.

Event Date
Signup Deadline
Round of 128
Round of 64
Round of 32
Round of 16
Quarterfinals
Semifinals
Finals
Su Mo Tu We Th Fr Sa Su
1 2 3 4
4 5 6 7 8 9 10 11
11 12 13 14 15 16 17 18
18 19 20 21 22 23 24 25
25 26 27 28 29 30 31
1
1 2 3 4 5 6 7 8
8 9 10 11 12 13 14 15
15 16 17 18 19 20 21 22
22 23 24 25 26 27 28 29
29 30

Prize Pool

$20,000
Place Prize
1st $3,500
2nd $2,500
3rd–4th $1,500
5th–8th $875
9th–16th $500
17th–32nd $200

Prize winners will receive instructions for submitting an invoice at the event's conclusion. Invoices must be submitted by . Payments can be made via Wise, PayPal, or direct bank transfer.

Signups & Seeding

Sign Up Here

Deadline:  UTC.

Players are seeded with their 1v1 Elo values when signups close, along with bonus points for previous Sudden Dessaster events:

33% Current67% HighestBonus.
Place SD1 Bonus SD2 Bonus
1st 150 350
2nd 100 250
3rd–4th 75 175
5th–8th 50 100
9th–16th 25 50

Bracket Format

The event consists of:

  • A 128‑player single elimination bracket.
  • A 64‑player Silver League bracket.

Players eliminated in the main bracket's round of 128 may play in the Silver League.

Sets are best of 5; main bracket semifinals and finals are best of 7.

Maps

Map Mod

The tournament features 11 maps, available in the Sudden Dessaster 3 Map Pack.

The map pool will be announced at the conclusion of the map scripting competition.

Map Contest

Contest Submissions

Deadline: .

Submission Limit: 3 maps per author.

Maps must be playable on the Sudden Death game mode and should feature one or more of the following elements:

  • Multiple angles of attack (Canberra, Ring of Reeds).
  • Unorthodox ways to besiege a Town Center or to access and attack the player area (the aqueduct in Wellsprings, the new Gunpowder Kegs).
  • Allow aggression and defense with only one Town Center.

We specifically are looking for these styles of maps to include:

  • A multiple Town Center start.
  • A close-quarters Socotra-like map.
  • A map with an unusual or surprising way into the enemy base, such as Wellsprings.

There is a slight preference for maps with random placement. Maps that encourage Feudal Age water play will be penalized in judging. But maps are free to implement a unique way of sniping a Town Center from water without heavy Feudal Age water play.

Judging: The judges will make a shortlist of maps from submissions. This list will not be based on formal points or criteria, but on subjective opinions on what judges feel is best for the tournament and what fits the rules and theme of the competition. Judges will then rank the maps on this list.

Prize: The top four maps receive $75. A scripter can only receive a prize once. If multiple maps are from the same scripter, the prize moves down the line. Tournament hosts may select 1–4 maps from the winners to use in the tournament.

Drafts

Each set begins with a map draft followed by a civilization draft. The higher seed chooses to be the host or the guest for both drafts.

Game 1 is played on the final map in the draft. Each subsequent map is chosen by the loser of the previous game, who selects any unplayed map from the draft.

Players may pick any of their drafted civilizations for each game, without repeating a civilization during a set.

Map drafts will be released at the conclusion of the map scripting competition.

Ban a Civilization.
x20
Pick a Civilization. Pick a Civilization. Pick a Civilization. Pick a Civilization. Pick a Civilization.
Pick a Civilization. Pick a Civilization. Pick a Civilization. Pick a Civilization.

Player Rules

Scheduling: Players are placed in a private Discord channel and must use this channel to schedule. Scheduling must begin as soon as possible once a matchup is determined. If players are unable to schedule during the set timeframe, they must notify administrators immediately to work for a solution to play their games.

Voice Channel: All players must join a voice channel in the tournament Discord server while playing their set.

Uploading Match Results: Directly upon the conclusion of each set, the winner must post the score, map draft, and recorded games in the set's scheduling channel.

Replay Packer

Drops & Restores: If a game drops, follow these steps:

  1. If a fair restore file is available, use that to finish the game.
  2. If no fair restore file is available, an administrator will attempt to create a restore file from a recorded game.
  3. If no fair restore file can be created, administrators will decide whether to restart the game or to award an administrative win.

In the event of a disconnect, players must leave the game without looking at the map and may not watch back a recorded game before attempting to restore. Remember to set the spectator delay to 2 minutes (a restore defaults to 10:00).

Lobby Setup

Server: Players should find a server that is fair for everyone. If players cannot agree on a server, then the higher seed picks the server for Game 1, and the player picking the map picks the server for the remaining games.

Create Lobby

  • Lobby Name: SD3 <Host> vs <Guest>
  • Lobby Type: Unranked
  • Visibility: Public
  • Players: 3 (to allow admins to join)
  • [] Co-Op Campaign
  • Set Password: <Optional>
  • [] Allow Spectators
  • [] Hide Civilizations
  • Spectator Delay: 2 Minutes
  • Server: <The Fairest Server>
  • Data Mod: Definitive Set

Game Settings

  • Data Mod: Definitive Set
  • Civilization Set: Helmet icon representing the dataset of the Age of Empires II civilizations without Chronicles.Age of Empires II
  • Game Mode: Sudden Death
  • Location: <Map Name>
  • Map Size: Tiny (2 player) [120]
  • AI Difficulty: Standard
  • Resources: Standard
  • Population: 200
  • Game Speed: Normal
  • Reveal Map: Normal
  • Starting Age: Standard
  • Ending Age: Standard
  • Treaty Length: [None]
  • Victory Condition: Conquest

Team Settings

  • [] Lock Teams
  • [] Team Together
  • [] Team Positions
  • [] Shared Exploration
  • [] Handicap

Advanced Settings

  • [] Lock Speed
  • [] Allow Cheats
  • [] All Techs
  • [] Turbo Mode
  • [] Full Tech Tree
  • [] Empire Wars Mode
  • [] Sudden Death Mode
  • [] Regicide Mode
  • [] Record Game

Content Creation

Everyone is welcome and encouraged to cast games, stream their point of view, or make other content. The tournament logo may be used for any stream overlays, video thumbnails, or other purposes related to the event.

Logo

Players must use a stream delay equal to the spectator delay. Communication with non-administrators is not allowed; chat and alerts must not be visible to players while playing. Players are responsible for ensuring they do not receive outside information during their stream.